The producer of ‘Final Fantasy’ says that 5G will end the long reign of game consoles

The advent of 5G as a world standard will herald the long disappearance of the dedicated gaming console, even if the Covid-19 pandemic increases the short-term demand for machines, as one of the most famous numbers in Japan to make a game.

Prediction from Naoki Yoshida, a Square Enix director who oversaw the development of the blockbuster Final Fantasy and Finding the Dragon series, comes despite the demand for Sony’s PlayStation 5 above all supply and sales of Nintendo’s Switch that continue to beat forecasts.

But improved streaming speeds and a longer shift away from television as the primary medium for gaming could change that.

“Once 5G has become the standard in the world, there will definitely come a time when we can transfer images to any device,” Yoshida told the Financial Times in an online interview.

“Players can enjoy a high quality gaming experience on any device by not being tied to a gaming hardware or TV monitor. We’re definitely heading in that direction, and I think coronavirus will not slow down this transition, ”he added.

The games industry and analysts are ruined if cloud-based gaming and market penetration by technology groups, such as Google and Amazon, will eventually end console games. The machines, which date from the mid-1970s, have proven to be robust to predictions of their imminent extinction.

Yoshida is best known for resurrecting the player Final Fantasy XIV: A Realm Born Again following Disaster’s debut in 2010. For more than a decade, the gaming series has been one of the most popular online games, with 22m registered users worldwide. It’s coming Final Fantasy XVI Yoshida did the same.

Square Enix itself has benefited from lockdowns that have increased the demand for home -based entertainment. For the fiscal year ended March, the group’s operating revenue rose 44 per cent from a year earlier to an all -time high of 47.4bn ($ 430m) following the launch of Final Fantasy VII Remade and other new game titles.

“On home consoles, you have to sit in front of the television. . . and turn on the power and wait for the hardware to start, so it’s a waste of fun, “Yoshida said.” In staying home, there are plenty of opportunities to turn on the switch. “

However, following last year’s remarkable findings, industry research group Newzoo estimates that the console market will decline 8.9 per cent to $ 49.2bn as gaming companies struggle with supply constraints caused by the world lack of chip.

While the pandemic has forced gaming companies to adopt a faster work environment for their artists and programmers, Yoshida acknowledged some shortcomings of not being able to physically interact during play. progress in the game.

“It’s hard to read the situation when you’re online, so people start asking questions all the time using chats,” he said. “At first we thought it was more comfortable online but there were unexpected blind spots.”

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