It’s Hard to Defend ‘Overwatch,’ but It’s Unmatched


Overwatch not just about the gun. Unlike other hero -based shooters, the game, which turns 5 this month, features some heroes without guns. Instead, the characters throw an entire periodic table of projectile and abilities each for 10 minutes, and then do it again.

If, however, you haven’t played it yet, there’s a DJ healing his musical allies and a gorilla from the moon keeping enemies on the map. Sometimes they fought a tactical battle to control a dark London street, and other times it was a steamroll through a Russian mech facility. The winner is the one who gets away with the funniest combination of futuristic abilities and successfully escorts a truck or defends a point.

Overwatch a shooting competition, but the meaning of balance is much different from the many shooters that preceded it, as well as the games inspired from the 2016 release. Here, the heroes are born broken. In a space, fighting any of its characters is like fighting a boss battle in a game where you are not leveled. It is unreasonable and powerless. Except Overwatch the heroes do not exist in a vacuum; they exist in a six versus six environment where they are hidden by other heroes with equally intense power. This battle of many strengths and many weaknesses requires creative strategies to win a pair. Unlike most shooters that ask you to express yourself in a purely identical toy, Overwatch Asks you to express yourself on a deliberately unequal playing field.

The Blizzard shooter values ​​a mix of skills and makes non-traditional ones like protection and repair essential to any game. Tank heroes like Reinhardt and supported heroes like Mercy complicate the task of ensuring assassination. The players behind these characters don’t have to use traditional shooter skills, instead just work to distract them. The very best players are weird judges, not simply skilled in purpose and raw reflexes. Speed ​​and a knowledge of multiple interactions between heroes both on your team and the enemy squad are essential. Each game is a new puzzle to solve, as each of the 32 heroes in the game has a different style of play. The select hero screen is your first plate in a buffet. Whether you’re hungry for a Roadhog hook and shotgun combo or Hanzo’s bow snap, there’s something for every situation.

Each hero in the game has a counterpart, or a hero specifically designed to get rid of them. Healers like Zenyatta can avoid any kill from Genji’s ultimate sword -throwing ability, and the sniper Widowmaker will continue to fly a Pharah accelerated with speed. Put in traditional shooter terms, Overwatch provides all the tools to make a matchup unfair by swapping counter-picks during the game. This inequality, or push to play the player, is key to the whole philosophy of the game. No player can be purely competent to their opponents without leaving opportunities for counter-play. Collaboration and strategy are just as important, if not labi pa essential to a win over the opposing team. The best team compositions synergize and help each other’s mistakes. Look any professional Overwatch Play in the league and you’ll see players move away from the enemy team, counter-pick to surprise the heroes, and cover their allies in danger instead of killing.

You can’t take advantage of your team’s strengths if you don’t manage your weaknesses, and that’s the constant threat that goes on. Overwatch different from other hero -based shooters Giving value and Apex Legends. In these games, the characters are very different from each other. The difference comes from your style of play, what guns you choose, and how you use unique character abilities to determine how and when you shoot the enemy. In general, everything is done to support how well you can swipe your crosshairs on an enemy in one turn. Giving value and Apex Legends want the best players to succeed no matter who they play. As a result, skills are often extensions to traditional skills, rather than indulgences built for people who are more interested in class game options. The abilities of mobility, healing, and high injury add wrinkles to a fire, but their severe lack of usability means that when it comes, good intentions are still valued by everyone.



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