AMD makes a bigger game for gaming laptops with Radeon RX 6000M GPUs


AMD is finally bringing RDNA 2 technology to notebooks. During today’s Computex keynote, the company announced the Radeon RX 6000M series of mobile GPUs. They’ll bring most of the upgrades we’ve seen on RX 6000 desktop GPUs on laptops: higher power efficiency, faster performance and ray tracking support. The new lineup is headed by the Radeon RX 6800M, which is aimed for high-framerate (120fps) 1,440p gaming. As for the desktop, it will directly seek out NVIDIA’s RTX 3080.

Not surprisingly, AMD is also launching the RX 6700M and 6600M models, which will focus on 100fps 1,440p gaming and 1080p performance, respectively. AMD claims that the new GPUs offer up to 50 percent faster speed, as well as up to 43 percent less power consumption, compared to the previous RDNA GPUS. Those cards – the Radeon 5000M lineup – didn’t make much of a splash in games, but were famous for Apple’s debut in the late 2019 MacBook Pros. (This is one of the main reasons that The 16-inch MacBook Pro is a powerhouse.)

Under the hood, the RX 6800M has 40 compute units and ray accelerator, along with 12GB of GDDR6 RAM. It shares a clock speed of 2.3GHz gaming on the 6700M, but the card has 36 compute units and 10GB of RAM. The entry-level 6600M, meanwhile, sports 28 compute units and 8GB of RAM. Memory interfaces also range from 192-bit on the high end card to 128-bit on the low end. From the specifics alone, AMD’s new hardware seems to be a major leap forward. Previous Radeon 5000M cards were primarily 36 compute units and 8GB of RAM. (No wonder they don’t make it into many gaming laptops.)

IBM

AMD claims that the Radeon RX 6800M surpasses NVIDIA’s RTX 3080 in major AAA titles such as Assassin’s Creed Valhalla and Bad Village to the resident. I usually take that with a lot of grains of salt, but I also tested an ASUS ROG Strix G15 device with a 6800M, and I confirmed that it exceeds the 3080 on 3DMark’s TimeSpy Extreme benchmark. (There will be a full review of that machine soon.) Like its desktop siblings, though, the 6800M is behind NVIDIA’s hardware benchmark in Port Royal raytracing. But hey, at least ray tracking is an option this hour.

If you plan to play while on battery, AMD says the 6800M is almost 40 percent faster than the 3080 while playing Bad Village to the resident. Obviously, unplug gaming is something most gamers try to avoid whenever possible, but it’s good to know that AMD at least thought about it. It’s unthinkable that you want to play a little while on a long drive, or a flight, with no power plug nearby.

Now that AMD has fast saving Ryzen 5000 mobile CPUs and powerful new GPUs, it also tries to entice consumers (and PC makers) with the new AMD Advantage Framework. Similar to Intel’s Evo brand, it’s a way for buyers to know they’re getting a solid gaming experience. Specifically, AMD Advantage systems will play the latest Ryzen CPUs and Radeon GPUs, fast refresh rates displayed at a high 144Hz, FreeSync premium screens for seamless gaming, and quick NVMe drive. Admittedly, those are different things you’d find in any modern gaming PC, but the AMD badge easily identifies the minimum you can expect from a new system.

Those systems with AMD hardware should also display slightly faster than laptops with Ryzen CPUs and NVIDIA GPUs, thanks to the company’s Smartshift and Smart Access technology. Those features cleverly balance power between AMD’s CPUs and GPUs, and also give CPUs direct access to the gobs of RAM on Radeon GPUs. The company claims they can bring in an 11 percent energy boost Borderlands 3 and a 10 percent improvement in Wolfenstein Young Blood.

In addition, AMD announced FidelityFX Super Resolution, the latest in its suite of open source visual tweaks. Similar to NVIDIA’s DLSS technology, it’s a way to speed up high -resolution playback by enhancing textures with lower resolution. In a demo of FALL, running in 4K with ray tracking, the FSR was able to speed up production by 59 percent. AMD also offers four different FSR modes, allowing you to optimize for speed or visual fidelity.

Given how important DLSS is for subsequent games to be desired controlling, it’s about time AMD had something to compete with. Fortunately, the company says the FSR is also compatible with NVIDIA hardware. (It’s open source, after all.)

You can find systems like the ASUS ROG Strix G15, HP Omen 16 and more in June. Meanwhile, FidelityFX Super Resolution, will launch on June 22nd.

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